
And even though the visual aspects of the game may not be a wonder to behold, they work just fine for what the developers were going for. The formula works perfectly, however, it can get a bit repetitive once you've been in the My Sims world for a few hours. The structure of the game is repeated continuously: scroll, gather material, and build, with touches of the puzzle in the use of energy transmission. My Sims forgets the criticized system of character satisfaction -level of hygiene, hunger, health, etc.- to give way to a new completely original system focused on the construction of infrastructure, making the adventure much more dynamic and, therefore, less heavy. My Sims Kingdom is not a Sims of the old school, but it does not care so much about the original characters to offer us a new concept of adventure in which creating will be our way to help fellow citizens.

As usual in the franchise, we will start the game by creating a key character that we will control throughout the game and that will be the absolute protagonist of our adventure. In this installment, dubbed Kingdom, the main theme of the game will be the medieval age, with stone houses, castles, and structures of all kinds. But what is MySims Kingdom all about? Well, let’s talk about it! About the game

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Even though the games of this franchise are usually better when they are on PC, this console-based game isn’t like the main games, and it really does work even outside of a PC. One of these cases is MySims Kingdom, part of the huge franchise of live simulation games we all know and love originally conceived by Will Wright. They make spin-offs and games with completely different gameplay compared to the main line of games they develop.

One thing that many of the biggest franchises in video games have is that once they get big enough, they begin to diversify their game styles.
